Friday, October 4, 2013

FeedaMail: Comments for Sutter’s Mill

feedamail.com Comments for Sutter's Mill

Comment on Trip Report: Fall ISO C++ standards meeting by Magnus

Did you ever finish that Pacman game? ;-)

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Comment on Trip Report: Fall ISO C++ standards meeting by Troy

Modules appear to be missing from the timeline :(

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Comment on Trip Report: Fall ISO C++ standards meeting by Herb Sutter

The TS’s shown in the graphic are just the ones that are currently actively open and have (or will soon have) working papers with standardese wording — even showing only the near-term work items due for completion in the next 12-24 months is getting pretty crowded! I used to show TM and other future TS’s in the graphic, and we still expect them, but there are now so many near-term ones that I trimmed the list for space to just the actual open projects, and will add the others as they reach the stage of having a working draft.

At the Chicago meeting there was discussion of other SG work, including modules and transactional memory and graphics and other work. Those proposals are not yet far enough along to be in working drafts yet, though I expect we’ll see more of them reach that stage in the next few meetings.

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Comment on Bjarne and I are speaking in Chicago on Tuesday night by Herb Sutter

@Paul: Thanks, I’ll switch to a better example of a Greek root.

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Comment on Trip Report: Fall ISO C++ standards meeting by James Curran

Have you taken it all back? All three major links (trip report, status, and timeline img) give 404s.

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Comment on Trip Report: Fall ISO C++ standards meeting by Herb Sutter

There was a transient glitch (we’re investigating). It’s back up now.

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Comment on Trip Report: Fall ISO C++ standards meeting by Herb Sutter

@Magnus: Not yet, and probably won’t. The point was to break new-to-me ground — not to write a complete game clone (those already exist so that’s not new), but to see for myself as an existence proof that something interesting can be done in just Standard C++ plus one modern graphics framework from scratch in an afternoon (that *is* new information). Now I know it can. Having already exercised loading and displaying textures and doing drawing, animating the ghosts is just more of the same and so less interesting. However, I would not be surprised if someone else picked up the challenge and wrote a complete PacMan from scratch in a day and possibly even extended the original with cool new features (hint hint).

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